Red Bull Hack For Wings
A hacking game, designed and developed for Codemotion, a major developer conference in Italy.
Dietrich Mateschitz founded Red Bull in the mid 1980's. He created the formula of Red Bull Energy Drink and developed Red Bull’s unique marketing concept. In 1987 Red Bull Energy Drink was sold for the very first time in its home market Austria. This was not only the launch of a completely new product, but the birth of a totally new product category.
Game Design, UI/UX Design, Development.
iOS, a giant vending machine.
An interactive experience for nerds.
The objective was to build a hacking experience for programmers, nerds and students of Computer Science at Codemotion — the biggest Italian tech conference.
The client gave us some tools to build the game:
- a vending machine with a giant screen
- an iPad
- a lot of Red Bull cans to boost our productivity
They asked us to build an engaging experience. The final reward — if the users were skilled enough — was a free can of Red Bull.
How does it work?
Hack for Wings is a multi-device game:
An iPad is used by the player to interact with the vending machine. It’s similar to an old-school terminal where you can send commands to the vending machine. That’s where the hacking happens!
- Interactive vending machine
A vending machine with a large screen responds to the commands given by the iPad. It’s the enemy you have to defeat by hacking.
The game is entirely text-based. We studied interactive fiction to make the experience engaging and fun. Red Bull asked us to keep it under five minutes in order to let more people play. We opted for 80s graphics - like an arcade game cabinet.
The whole project was designed with a nerdy attitude and aesthetic…
needless to say that the vending machine has a sense of humor. We used memes, quotes from cult movies and geek culture to make it more fun!
May the Hack be with you.
Before the delivery to Codemotion we had a session of user testing at Speck&Tech, the monthly tech meetup in Trento. We wanted to make sure that timing, difficulty and engagement of the game were just right.
We tweaked it and thanks to the results it was open to the public at Rome’s Codemotion.
People loved it!
This project required all the tools that we have in our digital toolbox.
The vending machine runs an Electron app, with React.js on the frontend. The link with the mechanical parts of the vending machine is made with the help of an Arduino, as the connection from the iPad to the computer runs the app inside the vending machine too. The iPad app is native, developed in Swift.
The game has been a success. The experience have been challenging and fun for the players. Great work!
⏤ National Field Marketing Manager, Red Bull