Not all user interview data is good data
But it’s not the user's fault. The truth is, as humans, we are utterly terrible at predicting and even describing our behavior accurately. So, how can you conduct user interviews with this in mind?
Should you really switch to design tokens in Figma?
Deciding whether to implement design tokens in Figma can be a headache. So, we’ve evaluated their pros and cons to help you figure out if it’ll be worth the pain.
The Trouble with Timing
Last night, our CEO sent us a very urgent article to publish about the trouble with timing.
How to Automate Token Handoff
When working on a design system, aligning tokens between Figma and the codebase is a top priority. And quite a hassle. So, here’s a developer’s guide on automating the process and reclaiming your sanity.
Why designers don’t like design systems
What do product designers really mean when they say “design systems limit creativity”?
How to make your life easier and your code cleaner by using composable components
With an evolving digital product, maintaining, editing and updating features is time consuming and inevitable. But with composable components, front-end developers can do it all without breaking a sweat.
Why you’ll kick yourself for not designing responsive components with Figma
When your digital product needs to be responsive, manually editing components and creating variants takes forever (and ever and ever). Isn’t there a better way?
Why the marketing team just ruined everything
With your impressive design system fully updated, the marketing team uses an outdated banner on the homepage. Why?
How to build sturdy foundations for your product’s design
With a mix of developers and designers collaborating on your digital product over time, it can get messy. So, how do you keep your design consistent? Let’s start with the foundations.
Why is nobody using your incredible design system documentation?
Many people fall in love with the idea of clean and complete design system documentation, and they spend a lot of energy building it. Frustratingly, the team never uses it! This guide explains how to fix your relationship with design system documentation for good.
How first-time digital leaders get plenty of resources and then fail
She had a plan, she had the resources, but she couldn't see the problem. A story of growth stagnation, aiming for the "perfect" product, and Belka founder's tips to skip the very same mistakes.
A design system to build design systems
When you build a lot of design systems, you end up building a system to build design systems. Here’s how we did it.
What’s the recipe for a successful handoff?
After finalizing and polishing their work in Figma, designers often expect developers to magically make sense of it. However, as that's not usually the case, things can end up looking pretty grim. What's going wrong?
How do you know if your design system is giving you a return on investment?
Most people emphasize the importance of measuring the value of their design system. Yet, hardly anyone is actually doing it. What’s going on?
How being too much of a control freak can harm your design system
Meet the Design System Police! Their job: to make sure things don't get too chaotic. But is too much law and order always a good thing?
Why isn’t anyone using your design system?
Congratulations! You’ve built a design system! Or have you? A Figma file full of components isn’t a design system unless someone is using it. So how do design system teams get their colleagues to use their fancy design systems? We investigated.
How to convince management that a design system is a good investment
When product teams ask management for resources to start a design system project, the first answer is often no. We tried to figure out why, and how to get them to say yes instead.
Why you shouldn't think too big when starting to build a design system
Many design teams told us that when they first started building their design systems, they felt overwhelmed because they thought they’d need a dedicated team with support and resources. We asked them how they got over it.
Why your first attempt at a design system is likely to fail
Many design teams told us that building their first design systems didn't go as planned, and when they realized what they were building wasn’t working, they'd had to completely rethink their original ideas. So what happened? We were curious to know.
The trouble with advice
Our CEO went to a conference, and got very angry when a nice man from Google tried to give him good advice.
Let’s talk about design system audits
In the life of every successful digital product there comes a time when creating a proper design system becomes indispensable. But where do you start?
The 3 types of stakeholders in UX research, and how to win them over
In UX research, the relationship with your stakeholders is incredibly important. If they aren’t ready to listen or if they have the wrong expectations, it doesn’t matter how interesting your insights are.
3 questions user research can answer about the future of your digital product (and a few it can’t)
Evolving a digital product means you have to make a lot of difficult decisions. User research can help you make some of them less difficult.
The trouble with roadmaps
Roadmaps are supposed to make everything easier. But a lot of product managers tell us they’re not working. So Sara, our UX Team Lead, tried to find out what seems to be the problem.
How to build a terrible product (and make everyone on your team miserable)
Why is management trying to stop the product team from building a great product? And why is the product team trying to stop management from building a great product? Everyone working on a digital product wants it to be great. The problem? What we mean by “great” isn’t always the same thing.